Sunday, October 20, 2013

A week after Asylum Jam

Hey there!

Miranda here again. It's been a full week since Asylum Jam ended, and I wanted to let you know we're both still working diligently. As Shade said earlier, we've decided to spend the weekends on development of 23 Mountainrow, and the weekdays on our job search.

There's already a considerable difference in the game since the demo. We took all your suggestions and critique to heart. The aiming is smoother, lighting is more accurate, the camera is higher up, and some of the textures are looking much better. I'm currently modelling a lot of plot-relevant pieces, and adding some grunge on the existing textures for realism.

Hopefully we'll have something really cool to show you soon!

Cheers!

Miranda
www.mirandamarchant.com


Wednesday, October 16, 2013

Shade incoming

Ahoy!

Miranda has already made her introduction, so I'm making my own as well. I thought I'd also give you a low-down on what our current plan is, so that'll be after I explain myself.

Me

I'm a programmer, writer, and maker. I can have a strange way of writing things, a strange way of thinking, and an odd way of connecting to other people. I'm going to be doing all the wetwork that makes this project tick, putting together all the bits and pieces that Miranda constructs, into the final product we're trying to make: a creepy atmospheric horror game.

You can find all my stuff through my site, at http://www.shadenexus.com.

Plan

Right now, we're planning to keep development work to the weekends as we're pouring a lot of work into three main things: 1) Portfolio work, be this art for Miranda or writing and programming for me. 2) Housekeep, as since we are in a financially weak situation, we are currently staying at my parents' place and doing work for them as part of that. 3) Job hunting, so we can create a more solid routine which will allow us the funding to actually go full-in to the projects we want to do.

I'm not sure when Miranda plans on making posts, but I'll probably make most of my posts mid-week. It's just kinda how I roll.

I hope you guys find this project interesting! I'll touch up the blog in a little bit, when I've got some time for web development work.

Sunday, October 13, 2013

Asylum Jam Aftermath

Asylum Jam may be done, but we're far from finished!

Hey there! My name is Miranda, and I'm a 3D Artist. I'll get Shade to make his introductory post later.

We're a pair of game developers currently working on 23 Mountainrow - the first of our games to be set in the fictional town of Noctowne. We just finished a rudimentary demo this weekend which you can play here. So far all you can do is walk around the apartment, but we have many more mechanics and story-telling that we intend on implementing.

While we're ironing out the kinks, we're going to keep you guys updated on this blog.

So sit back and enjoy a cup of tea while we get back to work doing what we love.

- Miranda
www.MirandaMarchant.com